Thursday, January 29, 2015

Raiding - Faster clears but more stuffups

I have seen a definite pattern to my gameplay.  I have found that when I have to be woken up to raid because I have inadvertently fallen asleep putting the kids to bed, I play like an absolute MORON. Especially when Aimei has to ring me to get on for raid.


I also thought I was doing well in terms of healing, but really, when it was not because of skill it was because of gear.  My poor healer buddies all had ilvls of 658 or so whilst I was up at 669.  And it's not that I have awesome gear.  It's they have really BAD gear!  When they catch up I will be probably be the healer carry!

So here's my raid highlights for the night.

  • Firstly, Shoushiro has made a comeback.  Now that his account is unbanned, he is playing again and there was a request for him to be able to come to heroic raid.  His ilvl is rather low, so I wasn't happy about that especially since he could do with some gear from heroic dungeons, normal Highmaul and LFR.  So I said he could come for the first 3 bosses but I wasn't pleased because there are others who would love to come to heroic raids and I don't let them. However, Shou was supposed to be part of our raid team anyway and we could use a rogue.  He rolled Throat-Ripper Gauntlets from Kargath and got Flenser's Hookring from the Butcher.  I had to DE a dagger later - made me wish I had brought him but rules are rules! 
  • Kargath was smooth as silk.  You expect that though if we're already doing Mythic. Shou was the only death but that wasn't unexpected. It takes time for the melee to figure out not to stand on the sides where ranged are standing (which is next to the fire poles).
  • Butcher was a bit hairy.  For some reason Cptsars had somehow migrated to the middle instead of being on a side and so he got every stack for the first 5 stacks.  It got sorted but we ended up a little behind on heals and then people started to drop off towards the end of the fight.
  • Brackenspore also went well, except Aimei dying, which we couldn't do much about since he had Necrotic Breath on him and was getting smacked by Brackenspore.
  • Tectus was where my dumbass playing showed me up.  I died TWICE, the first time from trying to run through Crystalline Barrage to get to the rest of the team, and the second time from trying to get around a mountain spike and got spiked in the butt and died.  Definitely NOT my finest moment.
  • Twin Ogron's was where Aza was having a moment. He died twice from being in the blaze. Though to be fair he was on the phone to work, and somehow managed to be in the wrong spec.  Maybe he got woken up just before raid as well.
  • Ko'ragh was at least a one shot but the melee took a beating - KyXyn and Disco were following a tank with Expel Magic: Arcane which is a death sentence, and Koda kinda forgot to tranq during shadow and Kyxyn died again from a combination of shadow and fire.
  • I thought we had a good chance for an Imperator kill but it wasn't to be, and we were taking more damage than before.  Mines were not as good as Monday either, and tanks also didn't get their debuff to run away fast enough and health was low in general.  I had woken up by then so I was being a little better with my placement of things like Efflo (trying to get two shifts from mine out of one Efflo) but mana was not great, not like it was on Monday.  Also, we had 3 extra DPS so that made the strain a little bit more as well.
  • I had to DE a lot of plate, especially boots.  I wish Yeti (on her pally) and Arelion had been there.
  • Koda and Bish got some good upgrades by the end of the night - at the end of last week she still had 3 blue items and she got the Champion's Medallion from Kargath, and then a heroic warforged Gill's Glorious Windcloak (I wanted it but she needed it more!) and then Mountainwalker's Boots.  She went from 658 to 666 by the end of the night!  Bish also walked out with 3 loots too - Crystal-Woven Bracers, Emblem of Caustic Healing and Destablised Sandals (I can't believe Blizzard spelt Destabilised WRONG) and also joined the 658 to 666 club.  He was wearing ilvl 610 blue boots.. OMG!!  Cptsars also walked out with 3 loots - Flenser's Hookring, Moss-woven Mailshirt and Phemos' Double Slasher.
So, still a fun night, but fraught with errors.  Tonight is Mythic night so let's see if we can get Kargath down without too many stuff ups and at least have a few goes on Twins!

Wednesday, January 28, 2015

Guildleader chores - The Draenor casualties and pressure of Mythic

The raid leader of another guild on my server was chatting to me the other day, and saying "What's going on with your guild?  So many people are leaving!"

People never believe me when I say to be patient and things settle down. It's as if they think I'm making it up when I say I have been in this guild at the start of EVERY EXPANSION and I watch people come and go.

Since raiding started, I saw Dragonray's Caelestrasz friends (Ravzz, Drauka and Daenerys) leave and join another guild. Brahski had a few friends who came back to game but got bored and have already stopped playing. Siness, Genesis and Sunny were fun to play with, I am sad that they aren't around, they seemed like decent people. Vaakis, who came back to game and moved his toons back into the guild, moved his druid out to a New Zealand guild so he could see a bit more end game - I can totally understand that (though he left his alts here in Frostwolves).  Souglyy and Vexil left for personal reasons, and the latest round of leavers are Roshii and Chosenx who are going to raid with their real life friends who have come back to the game.

Roshii leaving was sad, as he has been here since Cataclysm, but it was hardly surprising. He objected very strongly to EPGP and found the whole system unfair, the concept of "buying" your loot. He is not the only one who had those concerns, Aza said the same thing too.

Xyn said that he also thought that loot council was a better loot option than EPGP, however, in a casual guild, I think loot council doesn't work well and Xyn even agreed with that. It alienates the casual people who may feel like they are turning up just to ensure that the regulars get loot, and that's not exactly fun.  It would just encourage them to turn up LESS.

However, on a positive note, I think I'm finally seeing the group beginning to gel.  The raiders all know each other now, and there is more comraderie between them, and a little less tension. Raids are a little quiet but most people are trying to concentrate, I guess. But I'm happy with how it's all going! Heroic cleared and a mythic done - yes there's only one week left to go, but we can step into Blackrock Foundry and hopefully get a bit more momentum than we did when we were starting raiding in Highmaul.  Also, Sunday is going so well, and a really solid group of casuals are turning up (if only there were more healers!) and I am really pleased that it's going well. There are also a regular group of the mythic/heroic raiders who turn up to the raid as well, and that's great to see.  On Sunday I was a little late and there weren't enough healers and we had 4 druid healers, it was pretty funny. An overload of druids and hunters and no warlocks or rogues... guess what are the coolest classes to play!

I've been really impressed with Arelion and Bleidd's tanking.  The two have been communicating well and Arelion has been really calm and patient. I am hoping that we can squeeze Arelion into some heroic raids so he can gear up for the weekend and at least sub in for heroics, which would be really good.

If we can just keep the current numbers, we'll go OK.  We can still raid mythic with our current raid team setup, if we don't lose anymore people.  A lot of guilds are recruiting on the server, and our chances of picking up people if we drop below 20 are very very slim.  Siege, which made a comeback with the release of the expansion, has dropped below the numbers they need for mythic, and it's a vicious cycle once that starts - people want to do mythic, but can't, so they look for other guilds that can accommodate them but that only reduces the number of raiders further, and then now they'll need to recruit even MORE people... it's the slow spiral towards death for a raiding guild without the social cohesiveness. I look at our current crop of raiders and wonder if we were in that position how many of them would stay and how many would leave looking for greener pastures? I think I would lose somewhere from 3 to 5 raiders, but we could still do heroic.  I wonder how far we will get in the next raid?  There are only 3 days left of Highmaul before Blackrock Foundry comes, and I am excited!





Raiding - Ahead of the Curve: Imperator's Fall


It was Australia day and a lot of people were out partying and socialising and we were down a few people, but we did have 4 healers and 2 tanks turn up!  The final raid numbers were 19 and maybe there was a chance we could get it with less people around.

Alca asked if he could call out the healer cooldowns and I was happy with that - I could concentrate more on healing then rather than yelling things out.  And he did a fantastic job - so he should, he was a guild leader and raid leader.

Healing was heavy, and at first, we were doing with 4 healers and there were 17 in raid, but 2 stragglers turned up (Duck and Sev).  I asked Nok to heal then and he did for a bit but we were behind on damage so he switched back to DPS.  Poor Nok! I told him to use the guild bank donations since that's what they're there for, but he insists on buying his flasks.

Sure enough no hunters in raid.  What were we going to do now for the Arcane Wrath debuff?  I asked Crooked and Luxy to do it, as they are quite good friends and would work well together. Luxy hadn't done it before, but it turned out well because the two of them could heal themselves as well (though their damage was lowered because of the running around they had to do)

We kept getting to the fourth phase and dying. People were still too close for replicated Force Nova. Adds were still up and dying caused raid wide damage. I despaired of ever having the heals to be able to do it as I was OOM by that stage.

However, as we did more attempts, I was doing better with mana.  I had already switched to Dream of Cenarius to try to conserve mana yet still put out some heals and help with a tiny bit of damage, and Koda was having more mana issues than me, so I got her to drink in the first transition and I drank in the second transition.  I'm not sure when Bish and Alca did their regen but Bish was happy he was getting back to full mana.

Mines were done really well.  I only remember a couple of mine pops - poor Una popped one as she tried to run out with the Arcane Wrath (and died) and Bish popped one and lived (and I have no idea how he didn't get stunned in more mines), and maybe the tank ran over one... but that was over the whole night. I was very happy with that.

I had one giggle bit when I told Koda to drink, and Hwired heard me say "tranq'.  "Why the hell do you need to tranq, everyone's full health!" he said, loudly.  "I SAID DRINK!" I yelled back. "Stop interfering with the healing stuff and concentrate on your stuff!" LOL, I hope nobody got freaked out about us yelling at each other but it's only officer yelling and Hwired is hilarious that he stickybeaks into all aspects of stuff, so I wasn't upset but it was funny, to me.

On our kill attempt things people were doing much better in terms of reducing the damage they were taking, and so healer stress was not as bad.  When we hit phase 4 and everything was replicating, most people were alive and we had cooldowns.  Both the tanks died, one got rezzed and the health was ticking down and down... OMG we can do this, we ARE doing this!!


There was much excitement and much relief!  Luxy and I both rolled Staff of the Grand Imperator, and Aza took the one that dropped off the boss.  Cptsars got Reaver's Nose Ring, and Exray got Gor'gah, High Blade of the Gorians (with socket).  Nobody wanted the tanking ring Shockwave Signet, so Falln rolled it and got it offspec.

Tanks: Aimei, Snowcaller
Healers: Navimie, Koda, Alcatots, Biship
DPS: Sevrus, Madcow, Kyjenn, Hwired, Azadelta, Luxygaga, Crooked, Duckalot, Fallnapart, Una, Punchynok, Cptsars, Lushen

Grats Frostwolves! Wewt, 7/7H!

Monday, January 26, 2015

Minipost: Only 4 raid days left before Blackrock Foundry

Though we have done better than I expected in our first raid of a new expansion, now that we are about to start a new raid, I REALLY want to kill Imperator Mar'gok on heroic.

We started raiding with lots of hunters and mages, and now we are down to very few!  In fact, tonight we will have no hunters raiding (Ultra is on holidays and Kelthal is not raiding tonight), and if Dragonray doesn't turn up then we won't have any mages either. That means we are going to be melee heavy. Ugh.

It might work better with less people to be honest, but we'll have to see how that goes, really.  Maybe it will be easier with less people.  Maybe not.

Balkoth was saying that he felt that BRF was coming too soon because they hadn't killed Mythic Imperator yet, but it didn't take him long to get that down. It's a very different benchmark, of course, because they clear mythic content each tier, so that's what they should aim or.  I hadn't really aimed for clearing it on heroic but now that we're close, I want it.

Looking at what we're doing currently, it would seem sensible that we go straight into heroic Blackrock Foundry when it's released, since the normal version has gear that is below what we are wearing.  Of course, if we are struggling then we'd take a step back, but I was hoping that we could leave the normal run for Sunday so we didn't double up kills.  Sunday runs have been going well, actually, as Arelion has really taken his role seriously and has been dedicated to playing on Sunday. Firehybrid has been tanking with him on Bleidd, and though I was a bit anxious about it at first because I'm used to him on his mage, he's actually been really great and the two of them have been tanking well together. We actually got to have a look at Mar'gok on Sunday which was great for that team, but a kill is not quite there yet - a lot of people hadn't seen the fight before and it is a lot to worry about if it's your first time.  But I was pleased that we managed to do that in 2 hours.

Alca suggested that we take a core team and get heroic Imperator down but I don't like that idea.  We all worked to get here, we all want to kill it.  I don't want to cheapen my experience and enjoyment (which I get from doing it all together as a group) just to get an achievement that only a few will get. I can't imagine the uproar that would cause!